Frame va padding


ULASHISH

SwiftUI maket: frame va padding

O‘lcham va joylashuvni .frame(), oraliqlarni esa .padding() yordamida boshqaring.


Qat’iy frame’lar

Kontent o‘lchamini belgilash uchun qat’iy kenglik va balandlikdan foydalaning.

Sintaksis:

  • .frame(width: 160, height: 60)

Misol

import SwiftUI

struct FramesPaddingDemo: View {
  var body: some View {
    VStack(spacing: 16) {
      Text("Fixed size").frame(width: 160, height: 60).background(.blue.opacity(0.1))
      Text("Max width").frame(maxWidth: .infinity, alignment: .leading).padding(8).background(.green.opacity(0.1))
    }.padding()
  }
}
import SwiftUI

struct ContentView: View {
  var body: some View { FramesPaddingDemo() }
}
import SwiftUI

@main
struct MyApp: App {
  var body: some Scene { WindowGroup { ContentView() } }
}

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Moslashuvchan frame’lar va tekislash

Kontent o‘lchamini moslashuvchan belgilash uchun min/max cheklovlari va tekislashdan foydalaning.

Sintaksis:

  • .frame(minWidth: 120, maxWidth: .infinity, alignment: .trailing)
  • .frame(maxHeight: 120)

Misol

import SwiftUI

struct FlexibleFramesDemo: View {
  var body: some View {
    VStack(spacing: 12) {
      Text("Trailing")
        .frame(minWidth: 120, maxWidth: .infinity, alignment: .trailing)
        .padding(8)
        .background(.gray.opacity(0.1))
        .cornerRadius(6)
      Text("Tall block")
        .frame(maxWidth: .infinity)
        .frame(maxHeight: 120)
        .background(.orange.opacity(0.1))
        .cornerRadius(6)
    }
    .padding()
  }
}
import SwiftUI

struct ContentView: View {
  var body: some View { FlexibleFramesDemo() }
}
import SwiftUI

@main
struct MyApp: App {
  var body: some Scene { WindowGroup { ContentView() } }
}

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