Frame va padding
SwiftUI maket: frame va padding
O‘lcham va joylashuvni .frame(), oraliqlarni esa .padding() yordamida boshqaring.
Qat’iy frame’lar
Kontent o‘lchamini belgilash uchun qat’iy kenglik va balandlikdan foydalaning.
Sintaksis:
.frame(width: 160, height: 60)
Misol
import SwiftUI
struct FramesPaddingDemo: View {
var body: some View {
VStack(spacing: 16) {
Text("Fixed size").frame(width: 160, height: 60).background(.blue.opacity(0.1))
Text("Max width").frame(maxWidth: .infinity, alignment: .leading).padding(8).background(.green.opacity(0.1))
}.padding()
}
}
import SwiftUI
struct ContentView: View {
var body: some View { FramesPaddingDemo() }
}
import SwiftUI
@main
struct MyApp: App {
var body: some Scene { WindowGroup { ContentView() } }
}
Moslashuvchan frame’lar va tekislash
Kontent o‘lchamini moslashuvchan belgilash uchun min/max cheklovlari va tekislashdan foydalaning.
Sintaksis:
.frame(minWidth: 120, maxWidth: .infinity, alignment: .trailing).frame(maxHeight: 120)
Misol
import SwiftUI
struct FlexibleFramesDemo: View {
var body: some View {
VStack(spacing: 12) {
Text("Trailing")
.frame(minWidth: 120, maxWidth: .infinity, alignment: .trailing)
.padding(8)
.background(.gray.opacity(0.1))
.cornerRadius(6)
Text("Tall block")
.frame(maxWidth: .infinity)
.frame(maxHeight: 120)
.background(.orange.opacity(0.1))
.cornerRadius(6)
}
.padding()
}
}
import SwiftUI
struct ContentView: View {
var body: some View { FlexibleFramesDemo() }
}
import SwiftUI
@main
struct MyApp: App {
var body: some Scene { WindowGroup { ContentView() } }
}
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